NEAL VR
Neal VR is a Museum experience developed in Unreal Engine 5 for Artis, a research group conducting a study on
the neurological impact of art on human brain.
Based in the University of WIEN, Artis studies how art can enhance the well-being of individuals
and societies through scientific, data-driven approaches.

NEAL is an Exploratory Network Model and Latent Profile Analysis of Affective/Cognitive Aspects Underlying Shared, Supraordinate Responses to Museum Visual Art.
After conducting two sessions, one in person, another via browser, a substancial difference in the gathered data was noticed.
For this reason we started developing a VR version of it to reintroduce a sense of reality and presence via this technology.

The museum features six rooms, each one hosting a painting from a world-famous painter of the past
The exagonal museum architecture is designed not to suggest players to explore the rooms in a specific order. Illumination in each room lights up when the player enters a room, and stays on to mark the room as already visited.

each played iteration of the experience outputs a log folder containing data.
Following the ogar method, we built a blueprint-based plugin inside unreal to gather
player position at every tick, time spent looking at each painting, time spent in each room anda heatmap to easily visualize the position data.


CLick here for further informations about Neal - Artis - OGAR