NEAL VR
Neal VR is a Museum experience developed in Unreal Engine 5 for Artis, a research group conducting a study on
the neurological impact of art on human brain.
Based in the University of WIEN, Artis studies how art can enhance the well-being of individuals
and societies through scientific, data-driven approaches.

NEAL is an Exploratory Network Model and Latent Profile Analysis of Affective/Cognitive Aspects Underlying Shared, Supraordinate Responses to Museum Visual Art.
After conducting two sessions, one in person, another via browser, a substancial difference in the gathered data was noticed.
For this reason we started developing a VR version of it to reintroduce a sense of reality and presence via this technology.

The museum features six rooms, each one hosting a painting from a world-famous painter of the past
The exagonal museum architecture is designed not to suggest players to explore the rooms in a specific order. Illumination in each room lights up when the player enters a room, and stays on to mark the room as already visited.

each played iteration of the experience outputs a log folder containing data.
Following the ogar method, we built a blueprint-based plugin inside unreal to gather
player position at every tick, time spent looking at each painting, time spent in each room anda heatmap to easily visualize the position data.

